Japan – The Board Game

angryThink you know Japan? Interested in a wacky board game adventure that will challenge your intellect, tickle your funny bone, and more then likely bore you to tears? Ladies and gentlemen, look no further!!

JAPAN The Game is here!!
As the website its self suggests:

This series of games provides a maximum of player interaction along with highly entertaining and educational content. Our goal is to design games that challenge the intellect, encourage people to speak up and stimulate meaningful discussion. As the question “How much do you know about Japan?” suggests, our games are sure to get the conversation going.

OK OK… I know I’m not being fair on this. Half of me thinks this is actually kinda cool. The other half of me thinks this is absolutely ridiculous. But it’s in the websites description that REALLY makes this a gem:

The game is intriguing and unique enough to be called an innovation in the industry, yet similar enough to other games to be easily understood. It is a variation on traditional board games like Monopoly and Trivial Pursuits, and even includes a bit of Rock, Paper and Scissors. The game’s theme and approach make it an unforgettable experience, and the element of chance adds an air of suspense and surprise. It is portable and can be played quickly, and before you know it, the room will be filled with conversation and laughter. High-quality photos and an eye-catching design make the game even more attractive and irresistible.

If you really want to learn about a country, why not just GO to the country or meet people from there? You would learn so much more having coffee with a friend and asking them questions in the long run then you would with this right?

I may be a little hard on this otherwise interesting idea, but I suppose its just the image of a WASP (white Anglo Saxon protestant) family sitting around the kitchen table with big budging eyes holding little cards with hinomaru flags printed on the front playing this that makes me laugh out in hysterics.

One more treasure I need to point out is about the creator of the game. This here is directly from the website once again:

Charles “Chuck” Rogers is the founder of the Cowboy English School as well as a teacher, author, and long-term Japan resident. He is a veritable Japanophile.

Cowboy English… That’s AWESOME! At any rate, check out the site

5 Responses to “Japan – The Board Game”

overoften Said:

What a top idea!
“You find a request ちょっと難しい。。。 Suck your teeth and go back two spaces.” :wink:

alexpappas Said:

“Oh no Mom… I landed on the poisoned sushi. Miss a turn??”

Bwaaahahahaha… Honestly that’s just gold…

This game has about as much appeal as Rod and Tod Flanders Biblical Board Games from the Simpsons. But this is real so it make it simply amazingly funny!
:grin:

Mr. Wake Said:

Finally, people are putting their hatreds aside and striving for peace between Japan and the West.

After looking over the entire site I still have no idea how this game is played. Though the Play Manual page indicates that you “Unite Prefectures to win!!” There many Japan themed games with this goal, but most of them have the word “samurai” or “shogun” in the title, and the playing pieces aren’t little peace signs.

I am surprised at the honesty of the customer reviews they posted:

“Too many questions on TV personalities for my liking, (but my Japanese friends and students loved ‘em for some reason) otherwise you did good. I hate that rock paper-scissors stuff so my advice is drop that and answer a question instead – then you can fill that 50 minute slot!”

Japan, the Game: you’ll love it for some reason! (except for rock-paper-scissors, which you will hate.)

alexpappas Said:

Agree with you I do Mr. Wake… I still have no clue how this game is played. But I’ll be damned if it isn’t the funniest thing I’ve seen this week… :)

JAPAN the Game… Proof that some companies aren’t in it for the profit!

Chuck Waterman Said:

Well. I ordered this game and just received it. The game isn’t the highest quality of the games I own, but the components are very nice indeed. The question cards show a lot of thought went into them, and the player tokens are nice as are the beautiful colored photo prefecture cards.

Keep in mind this was invented by someone who runs an English school in Japan. In other words, I think part of his idea was to create a game that Japan nationals could play with non-nationals. ALL of the question cards, board, and rules are completely bilingual, so if a Japanese player can’t read the English question he can read the Japanese one instead!

Caveat: I haven’t played the game yet but I have read the rules.

I REALLY like the idea of a game with Q+A about Japan like this, and I like that it’s bilingual. The components are very nice, the Q+As and prefectural “show and tell” during the first phase of the game look fun! My major problem with this game is that the creator doesn’t seem to care about what most boardgamers feel is essential to a good game: Clear winning and losing conditions. My explanation follows.

There are two phases of the game. 1)Q+A 2)”Betting”.

1) The Q+A section is the major part of the game. After correctly answering a question about Japan, the player rolls a six-sided die and gets to collect 1-6 “prefecture cards” (there are 47 cards total – one for each prefecture). Once all the prefecture cards are in players’ hands this phase ends and the next phase begins. The gameplay during the Q+A section of the game looks fun!

2) “Betting” Each player now tries to get 15 points by collecting sets of prefecture cards that make up one of the eight regions (Kyushu, Shikoku, Kinki, Chubu, etc.). Each complete region is worth a point value equal to the number of prefectures in it. (Hokkaido = 1, Kyushu = 8, etc.) The first player to collect enough complete regions to get 15 points wins.

How do you get complete prefectures? You play rock/paper/scissors with other players. If you win, they trade an equal number of cards with you of different regions (for example -2 Kinki cards for 2 Kyushu cards) You can continue making these “bets” until you lose one, then its the next players turn.

This means that if you play a three person games that the whole game will be won over several hands of rock/paper/scissors. However, anyone who can do simple math can realize that with 47 prefecture cards, it’ll be next to impossible for ANYONE to get 15 points if you have 4 players or more. (6 player tokens in the box).

It really seems like the designer felt this game was a fun learning experience and since “peace education” is his goal, who cares if it yields a satisfactory “game experience”. I’d have no objection to a cooperative end condition where everyone wins or loses, but the designer’s seeming lack of interest in ‘gaming’ is sad. The questions and the prefecture cards were obviously made well and with a lot of care. Sigh. There just doesn’t seem to be a complete game here. None the less, it IS a great educational tool, and it WILL come in handy in the classroom, just can’t imagine anyone wanting to play it outside a classroom I’m afraid.

Chuck Waterman

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